By soulscreme
So, episodic and downloadable games have really started to come into full maturity. This year's E3 showed that handily. But, will these games be the future of gaming? Will they continue to have a place in the market? Or will they disappear back into the ether like light-gun games or the big survival horror boom?
I personally think that the future is bright. While Microsoft has been targetting the downloadable market for casual titles successfully, Sony is proving that it can be home to more full-featured experiences as well. Nintendo's WiiWare is still in it's infancy, but seeing the concept adopted by a company that is typically behind the online curve is telling.
The main questions is what can you do with an online game that you can't do otherwise. Here is a list of the top 5 gains from doing an online, downloadable games:
- Cut Costs - Online games cost a lot less. Since online gamers are often checking the stores on a weekly basis, you need less advertising. On top of that, the cost of designing, printing, manufacturing and shipping physical games disappears. While these costs are not often paramount in the minds of gamers, they are hefty.
- Smaller Titles - The first point of cutting costs leads us to the second point. Small games with narrow scopes have traditionally been ignored by developers. This is because these games would often cost too much at retail. If it's costs $10 per game for shipping and other concerns and you have to recoup development costs, a small game might cost $15 - $20 at retail. The same small title can be released for online distribution at a price of $7 - $10. The price of $7 - $10 is something that gamers would be more willing to pay for a smaller experience.
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